At Inflexion, we have worked hard to create an experience like no other. Set in an alternate victorian era, Nightingale looks to give players a robust sruvival crafting foundation, but to also enable players to explore multiple worlds on thier own terms. The realms are full of fantastical creatures, characters, and landscapes. All of which are found on the players own terms and pacing, using our unique realm card system.
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I worked in multiple areas of design on Nightingale, primarily systems and gameplay. My contribution to systems involves integrating items and crafting into other features that we design. In momen-to-moment gameplay, I worked on weapons, abilities, spells, cards, and more!